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The Comics Experience Blog

Here you will find all the latest Comics Experience news and events! Check back often, or subscribe via RSS for updates!


Comics Experience panels at C2E2 2013!

If you’re going to the C2E2 Convention in Chicago c2e2on April 26-28, 2013, don’t miss our panels hosted by Comics Experience founder, and former Marvel and IDW Editor, Andy Schmidt along with artist and CE art instructor Robert Atkins, writer and CE Book Club Manager Paul Allor, and other top comic talents like artist Chris Burnham, writer Joshua Fialkov, and artist Ryan Browne!

Here’s all the details!

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Comic Art – How to Make a Living Doing It!
Sunday, April 28
3:15 pm – 4:15 pm in room W470b
Speakers: Andy Schmidt, Chris Burnham, Robert Atkins, Ryan Browne

Join artists Robert Atkins (“Snake Eyes and Storm Shadow,” “Castle”), Chris Burnham (“Batman Incorporated”), and Ryan Browne (“Smoke and Mirrors,” “The Manhattan Projects”) for a discussion with former Marvel and IDW comics editor Andy Schmidt on how to make a living as an artist. From how to get work, how to interview and network, all the way up to how to just draw some kick-ass material that will get you noticed! Presented by Comics Experience.

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Writing for Comics
Sunday, April 28
12:45 pm – 1:45 pm in room W470b
Speakers: Andy Schmidt, Josh Fialkov, Paul Allor

Join top comic writers Josh Fialkov (“I, Vampire,” “Echoes”) and Paul Allor (“TMNT: Fugitoid,” “Orc Girl”) and former Marvel and IDW comics editor Andy Schmidt for a discussion and instructive tips on the art of writing for comics. Writers and editors speak about the process of writing and how the game is played. Want to know how stories come about and learn how to do it yourself? This is the place to start! Presented by Comics Experience.

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If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you’ll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!


In April – Comixology joins Creators Workshop; Andy Schmidt discusses financials of collaboration

In April, we’ll have two great live, online sessions at the Creators Workshop: a discussion with comiXology on their new “comiXology Submit” program…

AND a Workshop session with former Marvel and IDW Editor Andy Schmidt discussing “The Financials of Collaboration.”

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comiXology_Submit_LogoOn Tuesday, April 16, 2013, our special guests on the live, online Creators Workshop will be John Roberts, co-founder and Chief Technology Officer of comiXology, and VP, Marketing, Chip Mosher for a discussion of comiXology Submit.

Over the last five years, comiXology has created the industry leading platform for digital comics. ComiXology regularly ranks as the top grossing iPad app in the entire iTunes App Store.

The new comiXology Submit program aims to help comic book creators worldwide monetize their self-published works through comiXology’s digital comics platform available across iPhone, iPad, Android, Kindle Fire, Windows 8 and the Web.

All submissions for comiXology Submit go through an approval process and when approved comiXology transforms the uploaded work with their Guided View technology — for free. Then the work goes on sale worldwide with the creator and comiXology sharing the profits.

We look forward to a great discussion with John and Chip about the Submit program and digital comics in general.

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Then, on Tuesday, April 30, 2013 at 9pm Eastern Time, we’ll have a nuts and bolts “make comics” discussion with Andy Schmidt!

Andy will be covering the brass tacks of collaboration. How do you structure your deal with your collaborators? Who gets paid what, when, and how much? What are creative approaches to making things work for everyone? And he’ll be taking questions from our Workshop community as well!

This will be a “must see” session for writers, artists, or anyone interested in doing creator-owned or self-published comic books!

Andy is a former Senior Editor at IDW Publishing, a former Editor at Marvel Comics, and writer of such comics as 5 Days to Die and Challenger Deep.

Andy worked with nearly every major character in the Marvel pantheon during his time there, and edited titles such as X-Men, X-Factor, Alias, Secret War, and the Annihilation saga. At IDW, Andy oversaw both the Transformers and GI Joe franchises.

Andy is also the founder of Comics Experience, which he launched to help educate people who want to make comics, work in the comics industry, or just want to know more about the fantastic medium of comics.

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We’re looking forward to two great discussions!

There’s still time to join us at the Creators Workshop before these live sessions. We hope to see you there.

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If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you’ll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!


Advanced Coloring and Art courses available — but half of 2013 Advanced Courses already sold out!

ComicsExperience-LOGO1This year, we’ve greatly expanded our Advanced comic book courses — from three courses to six, with even more in-depth coverage of writing, art, and coloring — and half of them are already sold out!

Classes with slots still available — although with as few as two slots in some cases — are:

* Advanced Comic Book Coloring (begins 6/3/2013)
* Advanced Comic Book Art: Storytelling Master Class (begins 6/20/2013)
* Advanced Figure Drawing & Construction (begins 11/14/2013)

All of these courses require completion of the related Intro level course. But note that there’s still time to sign up for our popular Introduction to Figure Drawing & Construction course (which begins 9/19/2013) before the Advanced section. New students may sign up for both sections simultaneously, if they wish to ensure their slot in an Advanced course.

For those who have not yet taken our Intro courses, we are offering a special ONE-DAY, ONE-TIME-ONLY course taught by the Eisner Award-winning artist, Paolo Rivera, that has NO prerequisites. Writers, artists, and all creators are welcome! Check out all the details at the link below….

* Master Seminar with Paolo Rivera: The Art of Design & Comic Book Storytelling (5/18/2013 only)

And, for those who are interested, here’s the list of our already sold out courses. We plan to offer them again in 2014, so jump into the Intro courses soon, if you’d like to be ready!

soldout* Advanced Comic Book Writing: Building Your Series
* Advanced Comic Book Art: Professional Penciling Techniques
* Advanced Comic Book Writing: Scripting Your First Issue

In the meantime, any writers, artists, colorists or letterers wishing to work on their craft are welcome to join our on-going Comic Creators Workshop! You can read more about that right here. Many folks find our Workshop community to be a great, affordable way to first try out Comics Experience.

We hope to see you there!

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If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you’ll find like-minded friends and colleagues in our online workshops and courses.


Betrayal team discusses Sci-Fi, Storyboarding and Action Sequences

betrayal tpbThe team behind the acclaimed mini-series Betrayal of the Planet of the Apes — writer Corinna Bechko, co-writer and artist Gabriel Hardman, and Editor Dafna Pleban — joined the Creators Workshop recently, to discuss their work on the BOOM Studios comic.

The story, set just before the original Charlton Heston film in the classic Apes continuity, is a sci-fi political thriller loaded with action and adventure.

Using Sci-Fi to Discuss Social Issues

Betrayal of the Planet of the Apes — and Bechko and Hardman’s subsequent Apes comics — have been praised for their complex themes and political undertones.

In particular, the comic breaks down the franchise’s traditionally strict lines between the personality traits of gorillas, chimpanzees and orangutans. In the character of General Aleron, in particular, Bechko and Hardman created a nuanced portrait of a military figure who later turns to politics.

bechko-hardmanBechko also talked about the development of The Reef, a water-locked prison complex featured in the story. She noted that the Apes government is “not particularly touchy-feely,” and a harsh, isolated prison complex seemed to fit in well with the world.

“We talked a lot about how different societies deal with the criminal element,” Bechko said. “And also we thought it would be a really cool visual, which is important in comics, of course.”

Pleban said that 20th Century Fox, the license owner, gave the creative team a great deal of freedom, allowing them to use the science-fiction genre as a way of telling relatable stories that raise questions about our own society.

“That’s always been the appeal of (sci-fi) genre, for a lot of us here,” Pleban said. “And I think we always try and give the writers as much latitude as we can.”

BPOTA-panelThe Impact of Hardman’s Storyboarding on his Comics Work

In addition to his comics work, Hardman is a successful storyboard artist, having worked on films such as Inception, Superman Returns and Spider-Man 3. Hardman said his storyboarding work has been a great help in crafting effective comic books.

“(Storyboarding and comics) are very, very different mediums,” Hardman said. “But the fact is that, as a storyboard artist, I have to think about a real space, and how things would actually get shot, and a lot of really complex technical elements that would have to go into making a big giant action sequence.”

As a result, Hardman said, “when I come into a sequence in a comic, I’m thinking about it in three-dimensional terms. I’m thinking about where is this happening, I’m thinking about is this credible, and I’m thinking about, how do I keep the action dynamic while still making it absolutely clear where everything is happening and what the stakes are at any given moment.”

BPOTA3The Advantage of Writing and Drawing an Action Series

Hardman discussed the action sequences in Betrayal, and the advantages of serving as both the artist and co-writer on a project.

“I actually feel like some of the sequences in POTA are the first time that I’ve really gotten to craft the kind of action sequences in comics that I’ve wanted to, because I’m co-writing it,” Hardman said. “So from moment one, we’re working it out in a way where I can do the kind of action that I like.”

Hardman noted that he’s greatly enjoyed many of his collaborations with other writers — and noted his collaborations with writer Jeff Parker in particular. But, he added, “nothing beats being able to say, ‘okay, how can we make this a great action sequence?’ We plan that out from the start, and I try to make it work to the best degree I can on the page.”

Other topics discussed included:
* How the book came about
* Whether the book’s conspiracy-centered plot was worked out from the beginning, or developed during scripting
* The scripting process, and the advantages and challenges of Hardman and Bechko working together as a married couple
* Making the shift to working with another artist on subsequent Apes books
* Hardman’s inking style, and how it developed
* Colorist Jordie Bellaire’s work on the book, and whether her colors were designed to evoke the feel of the movies
* The prospect of BOOM!’s Apes books becoming available on a digital platform

Corinna Bechko is a writer of both comics and prose (Heathentown, Exile on the Planet of the Apes) who can’t shake her zoology background.

Gabriel Hardman has drawn Hulk and Agents of Atlas for Marvel Comics as well as Heathentown for Image/Shadowline.

Dafna Pleban is an Editor at BOOM! Studios over the Planet of the Apes line, as well as other titles such as The Hypernaturals and Dracula: The Company of Monsters.

Bechko and Hardman are currently co-writing Planet of the Apes: Cataclysm, as well as Star Wars: Legacy for Dark Horse Comics. Legacy also features Hardman on art.

Creators Workshop Book Club sessions are held throughout the year, featuring guest writers and artists discussing the craft and art of comics, as well as the business side of things. Additional live Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career.

There’s still plenty of time to sign up before the next session. We hope to see you there.

— Posted by Paul Allor


CE alum Greg Brown’s Writing Class story to appear in Heavy Metal magazine!

heavy-metal-covers2Comics Experience alum Greg Brown, a graduate of both our Intro to Writing and Advanced Writing live, streaming comic book courses, will have one of his stories published in Heavy Metal magazine in June 2013!

The story, “To Be a Star,” was written by Greg during the Intro to Writing course, and has now been expanded and re-titled “The Nephthys Chronicles: Star Light Star Bright.”

On sharing the news with us, Greg wrote: “Andy’s Intro to Comic Book Writing class provided me a fantastic knowledge base and experience in formulating and writing a comic script. As my ‘day job’ is in an entirely different field, the feedback from Andy and fellow classmates provided me the basis to improve my storytelling and learn the method of effective comic scripts. A great experience on all levels. I would highly recommend the course without reservation!

Heavy Metal is the premier adult illustrated fantasy magazine and has been published for more than 35 years. The publication continues to explore fantastic and surrealistic worlds, past present and future.

It’s published six times per year and most issues feature one serialized graphic novel, several short stories, an artist gallery and artist studio sections.

Congratulations to Greg on the publication of his story!

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If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you’ll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!


Workshop guests Sable & Azaceta on collaboration and more!

marksable-paulazacetaWriter Mark Sable and artist Paul Azaceta joined the Comics Experience Creators Workshop recently, to discuss their comics careers, and the process of collaboration.

Azaceta’s and Sable’s collaborations include, most recently, Graveyard of Empires from Image.




graveyardofempiresIn that book, set in Afghanistan, Marines face a never-ending onslaught of Taliban. But even hell can get worse. The dead come back to life, and only together can both sides of today’s conflict survive tomorrow’s undead assault.

The Graveyard of Empires trade paperback is available for pre-order now and will be out in May from Image Comics. In the meantime, Comixology has made the 1st issue available for free right here!

In addition to Graveyard, Azaceta and Sable have also collaborated on What If? Spider-Man from Marvel and Grounded from Image.

Topics discussed included:

How their Collaboration Evolved Over the Years

Both Sable and Azaceta noted that their collaborative style changed tremendously over the years.

On Grounded, and their Marvel work, Azaceta said, “It was just, ‘here’s the script.'”

graveyardofempires03By contrast, when Azaceta started on Graveyard, the script was not yet written, so “it was a real collaboration. Even coming up with the story, we were really able to talk about it. For me, it was much more fun, doing Graveyard. It felt like a real coming together, because we knew each other so well at that point. It was a big difference.”

Azaceta’s Inking Style

One Workshop member asked Azaceta about his inking style. He said it was deliberately developed over the years, and is focused largely on “heavy shadows and simplicity…using heavy blacks, and focusing on storytelling.” He noted that this is inspired by artists such as Mike Mignola and John Paul Leon.

“The rule I give myself is, ‘simplify, simplify, simplify,'” Azaceta said. “Don’t use too much texture. Condense the blacks, so there’s a real dynamic shape of blacks going on across the page and across the book.”

graveyardofempires02Why Hollywood Loves Comic Books

Sable, who splits his career between comics and film, said the unique format of comic books makes it very appealing.

“People out in Hollywood read scripts all the time — I read scripts all the time — and it can be a soul-sucking thing,” Sable said, “because most of them are awful.”

But a comic book, Sable said, is both a much faster read, and also lays out the visuals, making it easier to imagine how a film adaptation would look.

Other topics discussed included:

* How Sable and Azaceta solve conflicts during the creative process
* The process of pitching their books picked up at Image
* The experience (for Azaceta) of working in the Marvel bullpen
* The research involved in writing a war book.

Sable is also the writer of Batman: Two-Face: Year One, Supergirl and Teen Titans Spotlight: Cyborg for DC, and the creator-owned Unthinkable for BOOM! Studios. He is a writer for both stage and screen (big and small).

Sable currently is running a Kickstarter campaign for his new project, Dracula: Son of the Dragon, which is described as part historical fiction, part horror fantasy, chronicling Vlad the Impaler’s transformation into the vampire Dracula. You can check out and support that project on Kickstarter right here.

Azaceta is an artist who has also worked on numerous other popular properties including the Amazing Spider-Man, B.P.R.D., Daredevil, and Potter’s Field with writer Mark Waid.

Creators Workshop sessions take place every month, giving members real-world knowledge that will help them succeed in their comics career.

There’s still plenty of time to sign up before the next session. We hope to see you there.

— Posted by Paul Allor