An Andy Schmidt Community website

Comic Book art

The Comics Experience Blog

Here you will find all the latest Comics Experience news and events! Check back often, or subscribe via RSS for updates!


Pro Artist Ryan Browne Offers Critiques on Creators Workshop!

ryan-browneWe’re pleased to announce that comic book artist Ryan Browne has joined the Creators Workshop, providing art critiques to members. Ryan will be checking in on a regular basis during the month of June 2013!

Ryan is the new artist on the second story arc of Image Comics’ Bedlam (written by Comics Experience alum, Nick Spencer), and recently provided art for an issue of Jonathan Hickman’s The Manhattan Projects, as well as co-creating the IDW series Smoke and Mirrors.

God-Hates-Astronauts-CompleteRyan is also the writer/artist on the wildly popular webcomic, God Hates Astronauts, which recently generated $75,000 in pledges on Kickstarter, exceeding its initial goal by over 500%.

The Creators Workshop is an on-going community of writers, artists, colorists, and letterers all dedicated to getting published and improving their craft. It’s a community focused on making comics!

Our members post their work, critique each other, and discuss all aspects of creating comics in our members-only forums. But in addition to all that, members are eligible for critique by our instructors and special guests!

Welcome to the Workshop, Ryan!

——————————————-
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you’ll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!


CE Alum Marta Tanrikulu’s story in Arcana steampunk anthology!

Cover_ArcanaSteampunkOriginals_v2CE Alum and Creators Workshop member Marta Tanrikulu has a new steampunk story in an anthology hitting stores in June!

The 3-page story, entitled “The Conservatory,” will appear in the 100-page steampunk-themed anthology from Arcana, SteamPunk Originals, Volume 2.

In Marta’s story, renowned botanist Lord Geoffrey must deal with a thieving intruder.

The story is written by Marta, with art by Silvio dB, and lettering by Workshop member E.T. Dollman.

Congrats to Marta, Silvio, and E.T.!

Panel1_Conservatory

——————————————-
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you’ll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!


Workshop member Rodrigo Ramos Rodolfo illustrates Zenescope event!

zen_circlelogoCreators Workshop member Rodrigo Ramos Rodolfo recently did the interior art for Zenescope’s Grimm Fairy Tales #85: Unleashed Part 2 which is scheduled to hit comic shops this week!

Unleashed is Zenescope’s major Spring/Summer 2013 event, which includes six separate mini-series and a total of 24 issues.

GFT85_The storyline delves directly into the world of horror monsters, while following those with the skills to hunt them.

Grimm Fairy Tales Unleashed is the main seven issue mini-series that begins when hundreds of formerly trapped vampires, werewolves, demons and zombies are all released on Earth by a very powerful entity known as “The Being.”

Rodrigo has done previous work for Zenescope as well as on numerous independent comics. He’s an active member of the Workshop, regularly posting great artwork to his sketch thread on our community forums.

Congrats, Rodrigo!

——————————————-
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you’ll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!


CE Member Glenn Møane launches free anthology “Outré”

outre-logoCE Creators Workshop member Glenn Møane is co-editor of the new digital comic book anthology, Outré, launched on Free Comic Book Day 2013.

Among other creators, the first issue includes an 8-page story written by CE alum Alex Wilson, as well as a stand-alone illustration done by CE alum Brian Gilman.

outre01-coverIn addition, the issue contains an interview with Alex, recent winner of a Writers of the Future award for a prose story, and also the writer of a recent Eagle Award-winning comic book story. The issue contains several other comic book shorts and an interview with Saga artist Fiona Staples.

You can download your FREE copy of the full anthology right here.

The Outré anthology is the brainchild of Norwegian comic book creators Magnus Aspli and Glenn Møane. Both are fans of short stories, and have said, “the anthology will feature stories by creators who have something to say and are hungry to get their work out there.”

“We want to deliver a thoughtful and unique product with superb quality in art and storytelling. For free.”

Initially, Outré will be published online two or three times a year with each issue featuring four stories by four different creative teams, as well as two in-depth creator conversations and four stand-alone illustrations playing on the theme of the issue. Each story in Outré is completely self-contained and exactly eight pages in length.

The theme of the current issue is “responsibility,” with the following two issues focused on “hopelessness” and “xenophobia.”

Read the submission guidelines right here if you’re interested in getting involved.

Congrats to Glenn, Alex, Brian and everyone involved in the anthology!

——————————————-
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you’ll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!


CE Alum Paul Allor guest writes “Gutters”

gutters-logoComics Experience alum and staff member Paul Allor (TMNT: Fugitiod, Orc Girl) recently was a guest writer on the popular web comic Gutters. The artists on Paul’s strip were Tony and Allen Jackson.

In Paul’s installment, he tackles the question of “what if all fans were like comic fans…”

Gutters-Paul-Allor-Partial
Gutters, described as an “editorial cartoon targeting comic books,” is a series of one-page shorts published three times per week, that parody the comic book industry and the heroes and characters that dwell within.

A new round of talented artists handle the art chores each time.

Gutters is generally written by Ryan Sohmer, but has occasionally had guest writers participate including Mark Waid, Gail Simone, Fred Van Lente, Jim Zub, Jim McCann, Ron Marz, and now Paul Allor as well!

Congrats to Paul on his guest writing gig!

——————————————-
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you’ll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!


TweetChat Transcript – Paolo Rivera & Andy Schmidt

twitter_icon-by-thedesignsuperhero.comOn May 7th, Eisner Award-winning artist Paolo Rivera and former Marvel and IDW Editor Andy Schmidt held a #makecomics “TweetChat” discussing comic art, the use of design in storytelling, and more.

Paolo-Rivera

For those who missed it, a transcript of the highlights is below!

Paolo’s one-day, live streaming course on The Art of Design and Comic Book Storytelling will be held on Saturday, May 18, 2013 from 10:00am until approximately 4:00pm Eastern Time, with a one-hour break for lunch.

This is a one-time only opportunity to learn from a modern master of the comic art form!

TweetChat between Paolo Rivera & Andy Schmidt:

Andy: I’m interested in how you got your first comics work. You were in school at RISD, correct? and did you link with pros through professors?

Paolo: Yep, I was still at RISD at the time. I first met Jim Krueger while I was still in high school. Megacon in Orlando was the venue.

Andy: And he liked your work or you just met him and kept in touch? Showing work later…

Paolo: Yeah, I kept in touch throughout my time in college. He had me do a bunch of work for his creator owned projects.

Andy: And he introduced you to whom? And did they lead to more folks following your work?

Paolo: He brought me into the Marvel offices and introduced me to a bunch of editors, none of whom really knew what to do with me.

Andy: Was I one of those editors???

Paolo: Ha! No. I believe Mike Marts was. But he gave me Joe Quesada’s contact info and I emailed him some jpegs.

Paolo: They didn’t really have a book or a project to put me on.

Andy: Was that because of your painting style that they didn’t know what to make of you?

Paolo: They liked the work, they just didn’t have anything for me. Fortunately, Quesada got back to me the next day and said I was hired.

Andy: That was nice of him. And I’m glad he did.

Paolo: Yeah, both he and Tom Brevoort pretty much created jobs for me. I’ll always be thankful for that.

Andy: You were painting originally. Why painting? Is that what you went to school wanting to do, or did you decide while there? and when and why did you make the switch to more traditional pencil and ink and color?

Paolo: I made the major shift in 2008. ASM 577 was my first inked comic. The switch was mainly done for time and money. I couldn’t produce pages fast enough fully painted. Still can’t.

Andy: That’s fair. Would you prefer to be painting still? Or have you grown into liking pen and ink more?

Paolo: Now I don’t really even paint covers. Only commissions and personal work. I still love to paint, but I save it for special projects, like the Iron Man 3 cast and crew poster I just did. When it comes to comics, I much prefer ink. I studied a lot of Milton Caniff to figure out just what I was trying to do. My style ended up looking something like Joe Orlando’s later work, whom I wasn’t even aware of when I started inking.

Andy: And in studying Caniff’s work, did you really start working differently from a storytelling perspective?

Paolo: Not so much. I was trying to steal his inking style more than anything else. When it comes to storytelling, I never really “studied” anyone. I try to approach with a blank slate.

Andy: That makes sense. You can see it in your work–which is really cool. How much pen and ink did you do at RISD?

Paolo: I did almost no pen and ink at RISD. When I started inking, it was something completely new to me, but inking has informed my painting because it forces me to concentrate on composition.

Andy: Do you try to figure out panel layouts first or where you want action/characters, then frame them in panel?

Paolo: It depends on the page, but I usually have some anchor upon which I rest everything else. There’s usually one character or one action that’s most important. Everything else is there to serve it. For me, I block the action out first and that informs panel layouts.

Paolo: What actually convinced me to try brush and ink was my fans – they would ask for black and white drawings all the time.

Andy: That’s really interesting. I always tell pros not to listen to fans! Ha ha.

Paolo: Yeah, I ended up showing a Fastball Special pin-up to my editor and he let me try the style on ASM 577.

Andy: So you’re doing the MASTER SEMINAR at Comics Experience. on Design in Storytelling. There’s a lot of design in DAREDEVIL. Was that something you and Mark Waid wanted to do together?

Paolo: Honestly, Marcos Martin opened my eyes. I never knew writers were cool with that. Mark pretty much gave us free reign.

Andy: Cool with what exactly?

Paolo: Cool with interpreting his scripts as we saw fit. Because I knew what Marcos’ script looked like… and what the finished page looked like. I was able to see what kind of liberties he was taking. I just never knew that was an option before. At least with your standard Marvel comic. I also have to give a lot of credit to Steve Wacker, who was open to anything that made the story move.

Andy: Steve has become one heck of an editor, hasn’t he. Really impressive body of work.

Paolo: Yeah, it’s almost like an indy island in the midst of Marvel. But I’m biased.

Andy: Anything you want to hit on before we sign off?

Paolo: Sure: comics are really hard to make. They’re also really fun to make. I hope to make more.

Andy: Thanks for chatting here, Paolo. Much appreciated.

Paolo: My pleasure, sir! Thank YOU!

——————————————-
If you want to make comics, write, draw, letter, and color comics, or improve as a comics creator, you’ll find like-minded friends and colleagues in our online workshops and courses. We hope to see you there!