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Comic Book art

8 Week Online Course | Wednesdays, October 25 – December 13, 2017 | Instructor: Robert Atkins

Comic Book Art Icon

Advanced Art: Live Studio Experience

Snake Eyes vs Deadpool color smallLearn from a Mentor!

Developed by Andy Schmidt and artist Robert Atkins (GI Joe, Snake Eyes, Amazing Spider-Man, Venom and many more), this eight-week intensive class for artists takes each student through a live studio program, addresses individual goals, and provides student-specific direction. It’s like a personal art trainer!

You’ll receive personal feedback, critiques and direction to help achieve your goals in the comics industry. It’s all geared to build upon the introductory class, then expand into anatomy and figure drawing, perspective and environments, penciling techniques and more as needed by the members of the studio course.

You’ll receive loads of practical industry advice as well as instruction for artistic development. This is a course designed around you—the creator. Industry and career advice is essential to any course for you.

Ninja Armor Hunter Cover_InksFinally, a class long enough to provide an initial assessment and to allow enough time to apply and develop your art based on tailored instructor feedback. If you’ve ever dreamt of drawing comics and learning from a working comic veteran, this class is for you!

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  • Details
  • Instructor
  • FAQs
  • Requirements
  • Testimonials
  • It meets between 9:30 and 11:30 PM Eastern time for eight weeks.
  • You will learn from respected instructor and experienced comic artist Robert Atkins (GI Joe, Snake Eyes, Amazing Spider-Man, Venom and more!)
  • You’ll get individual critiques, lessons and lectures geared toward your goals!
  • Instruction covers work-specific feedback on all students who share their work.
  • Topics range beyond advanced storytelling instruction.
  • Perspective, figure drawing and anatomy, environments, penciling techniques—all covered in this course!
  • The closest you’ll get to working in a studio without actually having one!
  • You will get specific feedback and instruction on how to set up at conventions and network.
  • You also get exclusive access to a dedicated class member-only online forum.
  • You’ll have access to recordings of any class in the series for the duration of the class and a couple weeks after its conclusion—so you never have to miss a class!
  • Class size is limited to keep it awesome!
Robert Atkins

Robert Atkins has established himself in the comic book industry, known for his penciling work on military action in books such as G.I. JoeSnake Eyes, as well as superhero titles such as Amazing Spider-Man, Venom and Heroes for Hire. After earning his M.F.A. in Sequential Art from the Savannah College of Art and Design in 2005, Robert immediately started working in comics.

Along with Robert’s comic work, he’s built up a portfolio and clientele of commercial art and product lines including package art for Hasbro: NERF, Star Wars: Black Series action figures, Marvel Legends, and many other toy lines! Robert is also working on video game concept illustration and environments for Playful Games. Anyone that has taken any of Robert’s classes can attest to his sheer passion for artwork and teaching!

Like all of Comics Experience’s instructors, Robert is not just a top professional in his field; he’s also an accomplished teacher as well. After graduating and then teaching at the Savannah College of Art and Design, Robert has also developed an official mentorship program for the school that has placed a number of students in the art industries’ workforce. And now Comics Experience is pleased to be able to pass that working knowledge on to you!

Wanting to work in comics is great, but what if I don’t know how to go about landing that job?

Have no fear, our courses are geared for this exact purpose. Working in a studio environment with a professional artist is one of the most effective ways to achieve your goals. No matter where you are on the spectrum, beginner as well as experienced artist, learning from someone who has achieved these same goals and can personally guide you is invaluable! Robert will take you through an initial assessment of your goals and your work. The remaining weeks will be devoted to building a plan and receiving detailed critiques to best help you work towards your goals.

Besides listening to Robert prattle on and on, what do I actually do in this course? 

Every student can either choose from professionally written and edited scripts to create samples, or use this as an opportunity to workshop your own story with a comic veteran!

And best of all, by the end of the course, you’ll wind up with a final story to post, publish, or have a convention-ready portfolio geared specifically for the kind of work you want!

What do I do after the class?

Once the course is over, you’ll have all the tools needed to move forward toward your goals. You will have a foundation to pursue that plan and improve your art. You’ll have advice and instruction on how you can best network online and in person to secure work in the future. It’s important that you learn to go beyond the course and continue to develop.

What else will we be doing?

In addition to talking with Robert during the class sessions—and they are recorded if you have to miss one or more—you’ll also have exclusive access to a dedicated class member-only online forum where your class can meet online 24 hours a day, seven days a week for the duration of the course. Robert has a qualified a class assistant on hand to help him answer questions, give feedback and create specific tutorials on the forum.

The forum is where you’ll be able to post your work for your class to review, comment on, and make suggestions. And likewise, you’ll be asked to comment on your fellow students’ stories. You’ll problem solve together and find new methods to develop a story and punch up the dynamics in your work!

Do I need to know a whole lot about comics?

Absolutely not. Unlike previous advanced courses offered, this class is designed for your specific skills and abilities and is essential to those seeking to improve their craft. Whether you’re a portfolio pro, or if you’re very new, be prepared to work! One thing we pride ourselves on at Comics Experience is our ability to teach to an individual’s skill level. The class has an extended time period to allow us time to create a clear individual plan for each student.

These courses aren’t about the instructor, and that’s why we keep them small. We have an excellent track record with our students, and it’s our top aim to keep it that way. So, new to comics? Come on in, we’d love to show you around! Old pro? Let’s sharpen those skills and learn a few new tricks! Everyone’s welcome, and the group learning will help everyone improve!

Do I need to be a computer wiz for the class?

Nope. Not one bit. You need to have high-speed Internet access. We recommend that you have headphones with a microphone to plug into your computer, but that’s by no means necessary. Ultimately, you don’t have to speak if you don’t want to, though we like hearing your voice!

It’s simple; once you’re in your first class, we’re sure you’ll get comfortable very quickly.

What computer programs do I need for this course?

See our course requirements tab!

What if I miss a class?

All of our classes are recorded and available to view via streaming link for the duration of the course. And on top of that, you’ll have exclusive access to the Comics Experience forum set up just for the class. You’ll be able to interact with the rest of your class all week long at any time!

If I don’t live in the United States or North America, can I still take the course?

You bet. We’ve had students jump in from Europe, Asia, Australia, Africa, and South America. Not Antarctica yet, but give us time! Some of these students have not been able to attend live, but they’ve viewed the recordings and interacted with their classmates online!

Learning about comic storytelling is great, but do we get any practical industry advice?

You’ll get a LOT of practical industry advice. Networking is one of our main topics in all of our courses. It’s, simply put, essential for anyone who wants a career in comics. We discuss relationship building, ways to get your foot in the door, where to go to meet the right people and more.

If I don’t want a career in comics, and just like making comics or even just want to learn more about the art form I love, is this class right for me?

Sure it is! How better to expand your knowledge and understanding of comics than by engaging with creators? And that’s what most of our students are—they’re creators. It’s a great place to learn just for fun if you wish too. We’d love to have you!

How do I sign up?

Click on the PayPal button and you’ll get an email confirmation and instructions within two business days giving you everything you need to get started with the course.

There simply is no better studio-style course offered—on the Internet or live. This is the best—period. If you want to make comics for fun or become a pro, your comics career starts here. Go ahead and reserve your spot today! Space is limited.

Prerequisite: You must have completed the Introduction to Comic Book Art course to enroll in the Advanced class.

To participate in our live online sessions you will need:

  • A computer or mobile device that meets Go To Meeting’s minimum requirements
  • High-speed Internet access
  • Headphones/ear buds with microphone (optional, but strongly suggested)
  • The ability to scan your art so you can share it with the class and get feedback!

Jag Lall

“I have just finished the Advanced Studio course and I wanted to say I was really happy with it. I’ve done Comics Experience courses back-to-back for the last six months and I think alongside the Introduction to Figure Drawing class this was my favorite course because it gave me exactly what I needed and hoped for. The feedback forum was great and the online meetings were great too, I especially was very appreciative of Robert setting his own time aside to speak to me on a different day (I am in the UK).”