An Andy Schmidt Community website

Comic Book art

6 Week Online Course | Wednesdays, September 23 – November 4, 2015 | Skip Week October 8 | Instructor: Robert Atkins

Comic Book Art Icon

Advanced Comic Book Art: Storytelling Master Class

This advanced class meets online once a week for two hours and lasts six weeks. It’s an intensive course of study focused on breaking the mold of more traditional grid layout storytelling. During the course, you’ll take your foundation in visual storytelling and be introduced to successful methods of pushing the medium.

As you can see in numerous comics on the shelves, there isn’t just one way to draw a comic. While most comics use basic techniques to communicate their story, many comics break that mold and still provide visually stimulating stories that work! You can only get a course this comprehensive and personal at Comics Experience!

Prerequisite: You must have completed the Introduction to Comic Book Art course to enroll in the Advanced class.

Sold Out

Sorry, this course is sold out! To be notified when it is available for enrollment again, subscribe to our email newsletter.

  • Details
  • Instructor
  • FAQs
  • Requirements
  • Testimonials
  • Meets one night a week between 9:30 and 11:30 pm EST, for six weeks.
  • You will work with professional comic book artist Robert Atkins.
  • You will pencil a finished 3-page story and finished penciled cover.
  • You will keep a sketch thread throughout the course to practice the skills discussed in class and provide a place for further instruction and critiques.
  • Course covers unorthodox storytelling methods, establishing mood and environment through page layouts.
  • You’ll have frequent opportunities for Q and A with the instructor about industry topics beyond creating artwork.
  • You’ll also learn about networking and presenting portfolios for editorial review.
  • You have exclusive access to a dedicated class member-only online forum.
  • You’ll have access to recordings of any class in the series for the duration of the class and a few weeks after its conclusion—so you never have to miss a class!
  • Simply click on the PayPal button and you’re enrolled.
Robert Atkins

Robert Atkins has established himself in the comic book industry, known for his penciling work on military action in books such as G.I. JoeSnake Eyes, as well as superhero titles such as Amazing Spider-Man, Venom and Heroes for Hire. After earning his M.F.A. in Sequential Art from the Savannah College of Art and Design in 2005, Robert immediately started working in comics.

Along with Robert’s comic work, he’s built up a portfolio and clientele of commercial art and product lines including package art for Hasbro: NERF, Star Wars: Black Series action figures, Marvel Legends, and many other toy lines! Robert is also working on video game concept illustration and environments for Playful Games. Anyone that has taken any of Robert’s classes can attest to his sheer passion for artwork and teaching!

Like all of Comics Experience’s instructors, Robert is not just a top professional in his field; he’s also an accomplished teacher as well. After graduating and then teaching at the Savannah College of Art and Design, Robert has also developed an official mentorship program for the school that has placed a number of students in the art industries’ workforce. And now Comics Experience is pleased to be able to pass that working knowledge on to you!


Do I need to know a whole lot about comics?

Absolutely not. But this course is based on the methodology taught in the Introduction to Comics Art course, so you must have taken that course to take this one. The class has a quick pace, so if you’re very new, be prepared to work, but one thing we pride ourselves on at Comics Experience is our ability to teach to an individual’s skill level.

These courses aren’t about the instructor, and that’s why we keep them small. We have an excellent track record with our students or clients, and it’s our top aim to keep it that way. So, new to comics? Come on in, we’d love to show you around! Old pro? Let’s sharpen those skills and learn a few new tricks! Everyone’s welcome, and the group learning will help everyone improve!

Do I need to be a computer wiz for the class?

Nope. Not one bit. You need to have high-speed Internet access. We recommend that you have headphones with a microphone to plug into your computer, but that’s by no means necessary. There are call in options for the phone or you can use regular headphones and your computer mic. Ultimately, you don’t have to speak if you don’t want to, though we like hearing your voice! It’s simple once you’re in your first class, we’re sure you’ll get comfortable very quickly.

What computer programs do I need for this course?

None are an absolute necessity, however a scanner and editing program like Adobe Photoshop (Elements or full program) are very useful in posting your homework to the course message board so your instructor can critique them. We have had students simply take photos of their work and post that way as well.

When does the class meet and for how long?

The Advanced Comic Art class meets once a week for six weeks. It meets between 9:30 pm EST and 11:30 pm EST. The course is held live.

What if I miss a class?

Don’t worry if you miss a class. All of our classes are recorded and available to view via streaming link for the duration of the course. And on top of that, you’ll have exclusive access to the Comics Experience message board set up just for the class. You’ll be able to interact with the rest of your class all week long at any time!

If I don’t live in the United States, can I still take the course?

You bet. We’ve had students jump in from Europe, Asia, Australia, South America, and Africa. Not Antarctica yet, but give us time! Many of these students have not been able to attend live, and they’ve all been happy to view the recordings and interact with the classmates online!

Learning about comic storytelling is great, but do we get any practical industry advice?

You’ll get a LOT of practical industry advice. Networking is one of our main topics in all of our courses. It’s, simply put, essential for anyone who wants a career in comics. We discuss relationship building and ways to get your foot in the door and where to go to meet the right people and so on.

If I don’t want a career in comics, and just like making comics or even just want to learn more about the art form I love, is this class right for me? Sure it is! How better to expand your knowledge and understanding of comics than by engaging with creators? And that’s what most of our clients and students are—they’re creators. It’s a great place to learn just for fun if you wish too. We’d love to have you!

What do I do after the class?

Once the course is over, you’ll have a greater foundation of understanding on how to tell stories visually. It is then up to you to find comic scripts or write stories to continue to push yourself artistically and improve your craft. Comics are a unique artistic medium that can push how stories are told with still images. The art can be as simple as a single image, a traditional grid format, or even as complex as free form layouts that accentuate the action of every panel.

The boundaries of visual storytelling are only expanded when artists push themselves and their art to experiment with the medium. A way to continue working on your storytelling methods and receive instruction and feed back is through the Creator’s Workshop.

How do I sign up?

Click on the PayPal button for this course and you’ll get an email confirmation and instructions within two business days giving you everything you need to get started with the course.

Go ahead and reserve your spot today! Space is limited.

I don’t really want to BE a comic book artist, but I like comic book art. Is this the class for me?

You are under no real pressure to complete the active homework assignments. We encourage that you do because it enhances your own learning. But if you just want to get into the mindset or gain a better understanding of how to look at and evaluate the art you see in your hobby, then jump on in and I think you’ll be astounded by all the thought, preparation, and skill that goes into make a rock solid comic book page.

Prerequisite: You must have completed the Introduction to Comic Art course to enroll in the Advanced class.

To participate in our live online sessions you will need:

  • A computer or mobile device that meets Adobe Connect’s minimum requirements
  • High-speed Internet access
  • Headphones/ear buds with microphone (optional, but strongly suggested)
  • A mind like a sponge!

Carl Peterson

“Breaking into the comic book industry is tough. You have to be better than the next guys (and there are a lot of them) and you have to know the right people inside the industry. As part of my attempts to break in, I’ve taken several classes that helped build my art skills. But in addition to expert art instruction, the Comics Experience pencilling class gave me insight on how to get my art in front of the right eyes.

Over six weeks, professional penciller Robert Atkins taught my fellow students and me how to pencil a clear, entertaining story on a deadline. He covered all the essential processes, from interpreting a script to thumb-nailing to finishing a page. And Robert was great at tailoring the class to the interests and abilities of his students. He regularly critiqued each student’s art, offering suggestions on how to improve his/her personal storytelling and technique.

And even though the bulk of the class was focused on art (rightly so), the most useful part for me was the discussion on how to network. Meeting editors, presenting original concepts to publishers and making the most of conventions were a few of the topics Robert discussed during the class. Even after learning all this, it’s clear that getting a pencilling gig requires skill, persistence and lots of thick skin, but thanks to this class, at least I can see the path.

I would encourage anyone who is serious about pencilling comics professionally to take the Comics Experience pencilling class. Between the art instruction and the industry insight, I know you’ll learn something useful.”