Art of Animation 203: Introduction to Storyboarding
Be a storyboarding artist for video-games, animation or film!
Developed by Andy Schmidt and Owen Welsh (Sims 2, Sims 3, MySims 2 and 3, Hellgate London), this seven-week, intensive class for character designers teaches you all the necessary tools and tricks to interpret words into powerful pictures.
This course builds off of the lessons in Art of Animation 101: Introduction to Animating and Art of Animation 102: Introduction to Character Design, combining those skills with all new ones you’ll learn just for this course!
Storyboarding is the most difficult part of animation. It requires you, the storyboard artist to think about and execute a complete storytelling plan and inspire a team to work off of your boards. It’s the ultimate culmination of animation skills.
In this course You’ll get access to all the tools of the trade, tips on how to break in, and you’ll be working with Owen on your storyboards–deciding on where to place the camera.
During the course, you will expand your knowledge of filmmaking, including camera, perspective—and timing them with the instructor’s advice. If you’ve ever dreamt of telling your story with pictures, this class is for you!
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- It meets between 9:00 PM and 11:00 PM ET, for seven weeks.
- You will learn from professional character designer Owen Welsh (Sims 2, Sims 3, MySims 3, Hellgate London, Halus).
- You’ll get Owens’s lessons and lectures and discussions!
- You will pencil storyboards for a script offered in class.
- You will keep a sketch thread throughout the course to practice the skills discussed in class and provide a place for further instruction and critiques.
- You’ll watch in real time as Owen shows you how to plan a storyboard sequence.
- You also get exclusive access to a dedicated class member-only online forum.
- You’ll have access to recordings of any class in the series for the duration of the class and a few weeks after its conclusion—so you never have to miss a class!
- Class size is limited to keep it awesome!
Owen Welsh has been working in the video game industry for the past 13 years for companies like EA, Flagship Studios and Qalang. He is most known for his character models on the Sims 2, Sims 3 and MySims franchises. Upon completing his B.A.S in Digital Visual Media at Expression college he immediately began working on properties for Electronic Arts.
During his tenure he has explored concept art, character design, 3D modeling, animation, visual effects and UI. Recently he’s completed a comic book and video game for Qalang called Halus & Hotstone. Additionally he’s contributed visual effects to Don Bluth’s Dragon’s Lair feature film pitch. Currently he’s working on a new comic for Qalang and a children’s book.
Along with his digital graphics career, Owen has studied under master animator and draughtsman Don Bluth participating in workshops, short films and master classes. Combining his apprenticeship in traditional animation and professional experience, Owen began mentoring artists and offering private teaching classes which led to some artists behind hired at Qalang. Following Qalang, Owen joined Intel Studios to develop film VFX on the largest volumetric capture dome in the world.
Now, Comics Experience is pleased to be able to pass this special knowledge on to you!
The single best storyboarding course on Earth! Or so we believe. Owen Welsh and Andy Schmidt co-developed this class to make sure you could learn everything we can possibly cram into six weeks.
Storyboarding is great, but what if I didn’t take an intro drawing class?
This class is designed to build upon the fundamentals of basic drawing skill so it would help if you understood perspective and how to pose a character. Two Comics Experience courses can help you tremendously with your drawing skills. Both Illustration 101: Introduction the Figure Drawing & Anatomy and Illustration 102: Perspective & Environments would be great courses if you feel your drawing skills aren’t up to snuff.
Besides listening to Owen lecture, what do I actually do in this course?
Every student will be tasked with interpreting a script into pictures. We will discuss how to approach a storyboard scene, sequence and pacing. From thumbnails, moving cameras, blocking and lighting we will review it all. At the end we will time our storyboards with stopwatches discover how color keys can help define a mood.
What if I don’t know Photoshop?
Don’t worry! This entire course can be completed with pencil, paper, ruler, and erasers.
What do I do after the class?
Once the course is over, you’ll have all the tools needed to move forward toward your goals. You will have a foundation to pursue that plan and improve your art. You’ll have advice and instruction on how you can best network online and in person to secure work in the future. It’s important that you learn to go beyond the course and continue to develop.
What if I miss a class?
All of our classes are recorded and available to view via streaming link for the duration of the course. And on top of that, you’ll have exclusive access to the Comics Experience forum set up just for the class. You’ll be able to interact with the rest of your class all week long at any time!
The forum is where you’ll be able to post your work for your class to review, comment on, and make suggestions. And likewise, you’ll be asked to comment on your fellow students’ stories. You’ll problem solve together and find new methods to develop a character and punch up the professionalism in your work!
If I don’t live in the United States, can I still take the course?
You bet. We’ve had students jump in from Africa, Europe, Asia, Australia, and South America. Not Antarctica yet, but give us time! Some of these students have not been able to attend live, but they’ve viewed the recordings and interacted with their classmates online!
What computer programs do I need for this course?
None, everything can be completed with pencil, paper, ruler, erasers and some tape. For those who want to work digitally, Adobe Photoshop is recommended.
What supplies do I need?
Pencils, paper, ruler, kneaded erasers, 20% gray prisma-color markers, colored markers and some tape. Alternatively you can use Photoshop.
Learning about Stoyboarding is great, but do we get any practical industry advice?
You’ll get a LOT of practical industry advice. Networking is one of our main topics in all of our introductory courses. It’s, simply put, essential for anyone who wants a career in comics. We discuss relationship building and ways to get your foot in the door and where to go to meet the right people and so on.
How do I sign up?
Click on the Paypal button below and you’ll get an email confirmation and instructions within two business days giving you everything you need to get started with the course.
There simply is no better Character Design course offered—on the Internet or live. This is the best—period. If you want to make comics for fun or become a pro, your comics career starts here. Go ahead and reserve your spot today!
Prerequisite: You must have completed Art of Animation 101: Introduction to Animating and Art of Animation 102: Introduction to Character Design in order to enroll in this course.
To participate in our live online sessions you will need:
- A computer or mobile device that meets Go To Meeting’s minimum requirements
- to agree to the terms included in Comics Experience’s User Agreement.
- High-speed Internet access
- Headphones/ear buds with microphone (optional, but strongly suggested)
- A mind like a sponge!
In order to complete the work, the following system requirements are recommended:
If you are going to work traditionally (pencil and paper) as we recommend, then you will need the following:
8.5 x 11 printer paper.
- Flatbed Scanner or a digital camera with a tripod:
Any scanner will do, but it must be a flatbed scanner that can scan 8.5×11 paper.
- Lightbox for 8.5 x 11 paper:
- Peg bar round hole:
- Hole puncher: EXAMPLE
The darker the pencil lines the better your test will look. I like 2b pencils and Tombows have a nice dark lead.
- Kneaded Eraser (recommended for erasing pencils lines)
If you are going to work digitally (drawing in the computer), then you will need the following:
- Drawing Software: Photoshop CC (Creative Cloud) or TVPaint, etc. (need just one)
- At least a mouse, preferably a pressure sensitive tablet
- 1 Gigabyte of RAM