Comics Writing 203: Discovering Genre
In this five-week course, comics writer Paul Allor explores the genres of science fiction, crime, horror, comedy, and romance, dissecting them and giving you the foundational knowledge of each so that you can effectively write within the genre and play with the form–creating something unique to you. Paul’s experience working within these genre and others, along with his approachable teaching style, make him the ideal instructor for writers at any level.
An examination of genre comics, focusing on science fiction, crime, horror, comedy and romance. Not just an introduction, but a dissection of how each genre works and differs from the rest.
Each week, students will write a four to six page comic in that week’s genre. There will be a lot of discussion on mixing and bending genres, pushing the limits, on how genre allows you more latitude to be meta and to wink at the audience, and much more.
In this class, you will learn how to write stories that are powered by genre, without being beholden to it. This technique, as outlined in class, forces the writer to focus on and completely understand both the genre and the story the writer is telling.
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- It meets between 8:30 PM ET and 10:30 PM ET, for five weeks.
- You will learn from professional comic book writer Paul Allor (Monstro Mechanica, Teenage Mutant Ninja Turtles, G.I. Joe, Tet, Past the Last Mountain).
- You’ll get Paul’s lessons and lectures and discussions!
- You’ll write FIVE short comic scripts, covering each of the genres discussed in class, and receive instructor and peer feedback on each!
- You also get exclusive access to a dedicated class member-only online forum.
- You’ll have access to recordings of any class in the series for the duration of the class and a few weeks after its conclusion—so you never have to miss a class!
- All of this, for just $695
- Class size is limited to keep it awesome!
Paul Allor is a critically-acclaimed writer, editor and letterer who began as a Comics Experience student and workshop member, seven years ago. Since then, he has written for Marvel Comics, AfterShock Comics, IDW Publishing, BOOM! Studios, Dynamite Entertainment, Monkeybrain Comics, and the rap-metal band Hollywood Undead, which hired Paul to write a comic telling the band’s fictional superhero origins.
Paul’s comics writing is known for balancing intensely character-driven stories with bombastic ideas and dynamic plotting. His creator-owned books include the currently-running Monstro Mechanica, from AfterShock Comics; Tet, from IDW Publishing and Comics Experience; Past the Last Mountain, from Gov’t Comics and Comics Experience; Strange Nation, from Monkeybrain Comics; and the self-published comics Orc Girl and Clockwork, the latter of which included Paul’s five-page story from his Comics Experience Introduction to Writing class.
On the work-for-hire side, Paul is perhaps best known for his extensive work in the Teenage Mutant Ninja Turtles franchise for IDW Publishing, including the opening arc of TMNT: Universe, TMNT: Mutanimals, TMNT: Utrom Empire, Turtles in Time and TMNT: Microseries – Shredder, among others. He has also worked on GI Joe for IDW, including the Siren’s Song arc of the main GI Joe title, and the GI Joe: Deviations issue. More recently, he completed a six-issue mini-series based on the board game Clue.
Other work-for-hire comics include Secret Empire: Brave New World, Uncanny Inhumans: Monsters Unleashed, Year of Marvels: Iron Man and Nova, and Marvel Universe Presents, Guardians of the Galaxy for Marvel Comics; Pathfinder: Goblins, for Dynamite Entertainment; and Bravest Warriors for BOOM! Entertainment.
Paul’s editing work includes Sheltered, from Image Comics, created by Ed Brisson and Johnnie Christmas, and Creature Cops: Special Varmint Unit from IDW Publishing and Comics Experience, created by Rob Anderson.
Since January 2017, he has served as the Content and Operations Manager of Comics Experience, the teaching assistant for the Intro to Writing courses and the instructor of courses on Writing a Mini-Series, Creating Great Characters, Discovering Genre and Freelance Writing for Comics. You can follow him on Twitter at @PaulAllor.
Every story falls into a genre or a cross-over of genre, to study genre is to study story intensely. To pick it apart and learn how to build it up from scratch. And this one is devoted to doing just that, but in comics.
Do I need to already be a comics writer to take this course?
Not at all, but taking our Comics Writing 101 course is a prerequisite to this one. If you’ve completed Comics Writing 101, you’re good to go for this one!
Wanting to work in comics is great, but what if I just want to tell my own stories?
Our courses are geared for this exact purpose. No matter where you are on the spectrum, beginner as well as experienced writer, learning from someone who has achieved these same goals and can personally guide you is invaluable!
What do we do in this course?
You write! A lot. This is a work-intensive course that guides you through a short comic a week, and stretches your writing muscles in new and hopefully unexpected ways. We’ll also be meeting in live sessions weekly, for lectures and in-depth discussions.
What if I’m not interested in writing one or two of the genres listed?
Good! A big part of genre writing is pushing yourself out of your own comfort zone.
Do I need to know a whole lot about comics?
Having at least an interest in comics and a basic knowledge as a reader is helpful, but not mandatory. This is about the craft and the form, so we’ll be going over all of the things you’d need to know.
What if I miss a class?
All of our classes are recorded and available to view via streaming link for the duration of the course. And on top of that, you’ll have exclusive access to the Comics Experience forum set up just for the class. You’ll be able to interact with the rest of your class all week long at any time!
If I don’t live in the United States, can I still take the course?
You bet. We’ve had students jump in from Europe, Asia, Australia, and South America and Africa. Not Antarctica yet, but give us time! Some of these students have not been able to attend live, but they’ve viewed the recordings and interacted with their classmates online!
Do we get any practical industry advice?
You’ll get a LOT of practical industry advice. Networking is one of our main topics in all of our introductory courses. It’s, simply put, essential for anyone who wants a career in comics. We discuss relationship building and ways to get your foot in the door and where to go to meet the right people and so on.
How do I sign up?
Click on the Paypal button above and you’ll get an email confirmation and instructions within two business days giving you everything you need to get started with the course.
If you want to make comics for fun or become a pro, your comics career starts here. Go ahead and reserve your spot today! Space is limited.
Sign up right now! Just click on the Paypal link above!
Prerequisite: You must have completed the Comics Writing 101: Introduction to Comics Writing course to enroll in the Advanced class.
In order to complete the work, the following system requirements are recommended:
- Microsoft Word or some other writing software.
To participate in our live online sessions you will need:
- A computer or mobile device that meets Go To Meeting’s minimum requirements
- to agree to the terms included in Comics Experience’s User Agreement.
- High-speed Internet access
- Headphones/ear-buds with microphone (optional, but suggested)
- A mind like a sponge!
Online registration only: To attend Comics Writing 203: Discovering Genre, you must register online. Enrollment is limited.*
*We do not currently offer refunds after enrollment.