Make Comics Podcast
The Comics Experience Make Comics™ podcast provides ~15 minutes of advice per episode on all aspects of creating comics and breaking in to the industry.
Join Comics Experience founder and former Marvel and IDW Editor Andy Schmidt and his co-host Joey Groah as they discuss making comics! (Also, big thanks to the co-host of the first 50 episodes, iFanboy’s Josh Flanagan!)
Do you have a question about making comics you’d like to hear discussed on the podcast? Email us at info@ComicsExperience.com.
Collaboration is the name of the game in comics. Whether you’re the writer, artist, letterer, editor, colorist, or some strange conglomeration of all of that, you’re probably working with others to make your comic book dreams into reality. This week, Andy and Josh talk about the nature of collaboration in comics, and some good strategies to approach working together that ensure good comics, as well as good partnerships. Listen up, you’re gonna need a buddy.
Kickstarter. The word itself has become a holy grail of indie comic book production. The crowd will decide, ahead of time, if they’re interested in the comics you’re making. But it’s not as easy as all that. A successful campaign is planned and thoughtful. To talk about Kickstarter, we’ve brought in a special guest this week, as Tyler James of ComixTribe joins Josh to talk about his campaign for Oxymoron, and the things that he thinks helped make it a success. If you’re interested in alternate methods to get your comics made, you need to listen to this show, and you need to do your research.
There are lots of ways to break into comics. Jose asks about ways to get your foot in the door to the comics industry, both directly and indirectly, like being a letterer if you want to be a writer, or others. Andy and Josh talk about how that can work and not work for prospective creators.
Paul wants to fit a lot of comic into a small space, while also introducing a new world. Is there a good way to do this? Can you do a completely story in 3, 5, or 8 pages? Sure you can. But the writer is going to make choices. Josh and Andy get into this, but also end up talking about the editing feat that is the New 52 from DC among other things, because of the introduction of many, many first acts, and what has to happen to make those issues work.
Barry is a graphic designer and wants to know if there’s a place for him in the comics industry. Good news, Barry, there is! But just like all of comics, the route in, and what you’re doing, and making a career are unique indeed, and not the same for everyone. But there is design, and a need for design in all of comics, and Andy and Josh are going to talk about it.
Rob is a young writer who is worried about finding his “voice” as a comic book scripter; that je ne sais quois that instantly identifies a write to his or her fans. How can you get there? Is it important? Do we all need to just be a little more patient? All this and more as Josh and Andy, finally back from a little break, help find the voice.
Stephen wants to know about self review, and analyzing one’s own work. It’s something all creators need to do, but there’s a way that it’s helpful, and there’s a way that it’s not. We discuss all the aspects of this and more, before retreating to our private rooms to think about how we did.
Josh (different Josh) writes in and wants to know about act structure. In films, the standard is to use three acts, but does that work for comics? The answer, and many variations on that answer lies herein!