Make Comics Podcast
The Comics Experience Make Comics podcast provides ~15 minutes of advice per episode on all aspects of creating comics and breaking in to the industry.
Join Comics Experience founder and former Marvel and IDW Editor Andy Schmidt and his co-host Joey Groah as they discuss making comics! (Also, big thanks to the co-host of the first 50 episodes, iFanboy's Josh Flanagan!)
Do you have a question about making comics you'd like to hear discussed on the podcast? Email us at info@ComicsExperience.com.
Online networking is perhaps the greatest tool prospective comics creators have ever had. Access to other creators, and marketing power, and a world of information has never existed like it does right now. But there’s another side to all that as well. If you’re going to use social networking to forward your comics career, there’s much to consider, including how you present yourself to the world as a creative professional.
The foundation of the comic book story is the page. How a reader experiences a sequential story is determined by the layout and the storytelling skills of the artist. What does any of that mean to a newcomer? What works best? What is the grid, and how can you become proficient at building effective comic pages? We can’t solve all that for you, obviously, but we’ll give you a start in the right direction.
It sounds good to work in comics, right? You can stay at home, and talk about supervillains and eat cereal whenever you want it. Well, that’s not all there is to it. If you want to make a career in comics, you want to be a comic book professional, and that means acting with professionalism. Andy and Josh take some time to talk out exactly what that means in the comic book industry. It’s not necessarily the same thing as with other businesses, but it’s important to remember, and goes hand in hand with bringing your talent to the comic book industry.
Recently, comics superstar Warren Ellis posted this piece on â€œWhat a Comics Script is For,â€ prompting this discussion between Josh and Andy, on what writers should be thinking about when putting together their script. Who is your audience? How do you build it? What’s the right number of panels? The comic script is unlike any other format out there, and in fact, there is no format.
Outside of the creative part of comics, there is probably nothing more important to getting into the making comics game than networking. And in comics, it’s all about comic book conventions. Andy and Josh talk about the best way to take advantage of the many comic book conventions, and how you, as a new comic book creator can take the best advantage of them. Whether you’re trying to meet other creators or collaborators, or talk to editors or publishers, there’s a way to do it, and a way not to. There are also plenty of ways in between.
This week, the discussion centers around feedback, and how you get it. One of the hardest things about making comics on your own is finding valuable feedback on how you’re doing. Not everyone has an editor to watch for mistakes, both big and small, as well as to point out things you’re doing right. Good feedback is invaluable to comic book creators, or anyone doing creative work. We’ll talk about what “good” feedback means, and how to get it.