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5 Week Online Course | Mondays, February 16 – March 16, 2015 | Instructor: Paul Allor

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Comics Writing 202: Great Dialogue & Narrative Captions

Do you want characters that sound real? Or more importantly—sound interesting? This is the course you need to take.

Dialogue and narrative captions are some of the main ways writers show readers who their characters are and where they’re from. This course is available for writers at any stage and demonstrates how to define character through dialogue, how to craft dialogue that sounds natural, when and if you should use captions, and much more!

You’ll learn directly from renowned comics writer and editor Andy Schmidt each week, live and online. Every week you’ll be given assignments to help sharpen your skills and make sure you have the lessons down.

You’ll have access to our dedicated course message board where you’ll be able to review each others’ work and receive feedback from the instructor.

If you want to master dialogue and conquer narrative captions, then you need to take this course! Don’t miss out. Professional Techniques: Great Dialogue and Narrative Captions is being offered for the very first time!

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  • Details
  • Instructor
  • FAQs
  • Requirements
  • Course meets between 9:00 and 11:00 pm EST, for five weeks
  • You will learn from professional comic book editor and writer Andy Schmidt
  • You’ll get Andy’s lessons and lectures and discussions
  • You also get exclusive access to a dedicated class member-only online forum
  • You’ll have access to recordings of any class in the series for the duration of the class and a few weeks after its conclusion—so you never have to miss a class
  • There will be weekly assignments reviewed by the instructor
  • Class size is limited to keep it awesome!

Paul Allor is a critically-acclaimed writer, editor and letterer who began as a Comics Experience student and workshop member, seven years ago. Since then, he has written for Marvel Comics, AfterShock Comics, IDW Publishing, BOOM! Studios, Dynamite Entertainment, Monkeybrain Comics, and the rap-metal band Hollywood Undead, which hired Paul to write a comic telling the band’s fictional superhero origins.

Paul’s comics writing is known for balancing intensely character-driven stories with bombastic ideas and dynamic plotting. His creator-owned books include the currently-running Monstro Mechanica, from AfterShock Comics; Tet, from IDW Publishing and Comics Experience; Past the Last Mountain, from Gov’t Comics and Comics Experience; Strange Nation, from Monkeybrain Comics; and the self-published comics Orc Girl and Clockwork, the latter of which included Paul’s five-page story from his Comics Experience Introduction to Writing class.

On the work-for-hire side, Paul is perhaps best known for his extensive work in the Teenage Mutant Ninja Turtles franchise for IDW Publishing, including the opening arc of TMNT: Universe, TMNT: Mutanimals, TMNT: Utrom Empire, Turtles in Time and TMNT: Microseries – Shredder, among others. He has also worked on GI Joe for IDW, including the Siren’s Song arc of the main GI Joe title, and the GI Joe: Deviations issue. More recently, he completed a six-issue mini-series based on the board game Clue.

Other work-for-hire comics include Secret Empire: Brave New World, Uncanny Inhumans: Monsters Unleashed, Year of Marvels: Iron Man and Nova, and Marvel Universe Presents, Guardians of the Galaxy for Marvel Comics; Pathfinder: Goblins, for Dynamite Entertainment; and Bravest Warriors for BOOM! Entertainment.

Paul’s editing work includes Sheltered, from Image Comics, created by Ed Brisson and Johnnie Christmas, and Creature Cops: Special Varmint Unit from IDW Publishing and Comics Experience, created by Rob Anderson.

Since January 2017, he has served as the Content and Operations Manager of Comics Experience,  the teaching assistant for the Intro to Writing courses and the instructor of courses on Writing a Mini-Series, Creating Great Characters, Discovering Genre and Freelance Writing for Comics.  You can follow him on Twitter at @PaulAllor.

How unique is this course really?

To our knowledge, there is no other place to get a course like this for comics writers, and we’ve searched pretty far and wide! We could be wrong, of course, but as Comics Experience is the leader for online comic book courses, we’re confident you won’t find a better course, taught by a professional instructor, and in such a passionate community.

What if I’ve never written a comic book before?

Have no fear. This course is geared for the beginner as well as the experienced creator. Unlike the Introduction to Comic Book Writing course, which builds week to week, this course’s topics function independently from one another in many ways. That means that you won’t need to know everything taught in the Intro course to be able to participate and excel in this one. In other words, basic comics writing knowledge is not required. Jump on in—you’ll be fine!

Besides listening to Andy prattle on and on, what do I actually do in this course?

You’ll be given assignments each week based on the topics covered. You’ll discuss the course and the work of your fellow classmates (and your own) on the dedicated message boards. It’s as intensive as you want it to be, but the learning potential in this course is huge!

What do I do after the class?

Once the course is over, you’ll have been taught how to do amazing things in comic book scripts—so start writing comics! And if you haven’t already, sign up for that Introduction to Comic Book Writing course from Comics Experience! (We hear it’s fantastic.)

What else will we be doing?

In addition to talking with Andy and your classmates during the class sessions—and they are recorded if you have to miss one or more—you’ll also have exclusive access to a dedicated class member-only online forum where your class can meet online 24 hours a day, seven days a week for the duration of the course.

The forum is where you’ll be able to post your work for your class to review, comment on, and make suggestions. And likewise, you’ll be asked to comment on your fellow students’ stories as well. You’ll problem-solve together and find new ways to bend the minds of your readers!

Do I need to know a whole lot about comics?

Absolutely not. All introduction level courses are designed for total beginners and those seeking to improve their craft. The class has a quick pace, so if you’re very new, be prepared to work, but one thing we pride ourselves on at Comics Experience is our ability to teach to an individual’s skill level.

These courses aren’t about the instructor, and that’s why we keep them small. We have an excellent track record with our students, and it’s our top aim to keep it that way. So—new to comics? Come on in, we’d love to show you around! Old pro? Let’s sharpen those skills and learn a few new tricks! Everyone’s welcome, and the group learning will help everyone improve!

Do I need to be a computer wiz for the class?

Nope. Not one bit. You need to have high-speed Internet access. We recommend that you have headphones with a microphone to plug into your computer, but that’s by no means necessary. Ultimately, you don’t have to speak if you don’t want to, though we like hearing your voice!

It’s simple; once you’re in your first class, we’re sure you’ll get comfortable very quickly. Do check the “Requirements” tab to see specific system requirements.

What computer programs do I need for this course?

None. Our system has a plug-in, so you don’t need anything. Although a word processor of some kind is recommended—and you will, of course, need Internet access.

When does the class meet and for how long?

The Professional Techniques: Great Dialogue & Captions course meets once a week for five weeks. It meets between 9:00 pm EST and 11:00 pm EST. The course is held live.

What if I miss a class?

All of our classes are recorded and available to view via streaming link for the duration of the course. And on top of that, you’ll have exclusive access to the Comics Experience forum set up just for the class. You’ll be able to interact with the rest of your class all week long at any time.

If I don’t live in the United States, can I still take the course?

You bet. We’ve had students jump in from Europe, Asia, Australia, Africa, and South America—that’s every inhabited continent on the planet! Some of these students have not been able to attend live, but they’ve viewed the recordings and interacted with their classmates online, getting everything they can out of the courses.

If I don’t want a career in comics, and just like making comics or even just want to learn more about the art form I love, is this class right for me?

Sure it is! How better to expand your knowledge and understanding of comics than by engaging with creators? And that’s what most of our students are—they’re creators. It’s a great place to learn just for fun if you wish too. We’d love to have you!

How do I sign up?

Click on the PayPal button and you’ll get an email confirmation and instructions within two business days giving you everything you need to get started with the course.

There simply are no better courses on professional techniques for comics writers—on the Internet or live—than those offered by Comics Experience. Period. If you want to make comics for fun or become a pro, your comics career starts here. Go ahead and reserve your spot today! Space is limited.

There are NO PREREQUISITES for this course! You can sign up right away!

To participate in our live online sessions you will need:

  • A computer or mobile device that meets Adobe Connect’s minimum requirements
  • to agree to the terms included in Comics Experience’s User Agreement.
  • High-speed Internet access
  • Headphones/ear buds with microphone (optional, but strongly suggested)
  • A mind like a sponge!

Do I need to be a computer wiz for the class?

Nope. Not one bit. You need to have high-speed Internet access. We recommend that you have headphones with a microphone to plug into your computer, but that’s by no means necessary. Ultimately, you don’t have to speak if you don’t want to, though we like hearing your voice!

Once you’re in your first class, we’re sure you’ll get comfortable very quickly.

What computer programs do I need for this course?

None! Just the Internet access and you’re good to go! Of course, a word processing program like MS Word would probably be good…