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Make Comics Podcast

The Comics Experience Make Comics podcast provides ~15 minutes of advice per episode on all aspects of creating comics and breaking in to the industry.

Join Comics Experience founder and former Marvel and IDW Editor Andy Schmidt and his co-host Joey Groah as they discuss making comics! (Also, big thanks to the co-host of the first 50 episodes, iFanboy's Josh Flanagan!)

Do you have a question about making comics you'd like to hear discussed on the podcast? Email us at info@comicsexperience.com.

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#170 – The Pros & Cons of Tabling Versus Walking Around at Cons

Writer and Editor Heather Antos talks about the pros and cons of walking around at comic convention versus tabling, things to consider when you’re making that decision like if you have new work to sell, how to talk to a potential customer and turn them into a new reader, and her experiences from both sides…


#169 – Things You Might Not Have Thought About When Marketing Your Comic

Selling your comic to a publisher, then retailers, then readers, or selling directly to readers digitally, or a crowdfunding platform… whatever route you go, you need to market your comic. Jim Gibbons talks about comics marketing pitfalls and planning.


#168 – Reilly Brown on Digital Comics and Vertical Scrolling

Reilly Brown (Deadpool, Spider-Man, Lobo) talks about his process and approach on Outrage, his Webtoons webcomic that scrolls vertically, digital comics, print comics, and the business of making comics.


#167 – Why Kickstarter for Your Comic

Fresh off her Comics Experience micro course, Heather Antos talks about WHY Kickstarter could be a fit for your comic, how to think about planning your campaign, and what to think about before you push “go.”


#166 – Tips on Hiring a Freelance Editor

Nicole Boose (Marvel, Millarworld, freelance) shares five tips for hiring a freelance editor for your comics project. Goals, roles and convos to get your project moving!


#165 – Scheduling Your Time

Jim Gibbons talks about scheduling for each step of the comics-making process, and really sitting down and doing the math. Working on creator-owned, work-for-hire, whatever your project, planning a schedule for/with your team is key to making deadlines.